At first, elements are more concrete, but over time, players discover more metaphorical ideas such as love, time, sickness, and death. There are also opportunities to discuss symbolism in literature and language. Teachers can also latch on to elements such as a centaur, organic matter, or primordial soup and discuss how they were created in the game, and then extend that to literature, history, or science lessons.Īlthough the combinations of elements aren’t usually scientifically accurate, they would provide a good starting point for discussing how what’s represented in the game - or actual elements - do combine scientifically compared with the game’s simplification. For more traditional learning, educators could have their learners map out the factor trees (which will look more like webs) as they create new elements. It could be a great option for learners who finish their work early or as an optional homework assignment. Little Alchemy 2 lends itself well to a number of subjects, but it isn’t meant to teach any particular one. There are also elements that aren’t things at all, such as “big” and “time” and “motion.” Additionally, sometimes combining two elements creates more than one new element, such as when combining two humans to make both love and a family. For example, mixing metal with a duck creates an airplane. It is still accessible in the encyclopedia, however.Īs learners play, they’ll reach invisible goals that unlock new basic materials, such as metal, which can then mix with many existing elements. Once you’ve combined an item in all of its possible pairings, it becomes depleted and is removed from the available library. ![]() If learners try to combine two elements they’ve successfully combined before, the game briefly shows them what the result was. For example, mixing water with air creates mist, and mixing soil with a seed creates a plant. There’s generally a logical, if not always scientific, reason for the results of combinations. Most of the elements are things from real life, but some are fantastical, such as zombies, dragons, and centaurs. But soon only some elements are combinable, and learners must think more critically about what might be possible. It’s easy to lose minutes or hours figuring out new combinations and discovering new elements.Īt first, learners will make new connections very quickly, as most early elements combine with each other (and themselves) to make new ones. Learners can use the encyclopedia to keep track of elements they have unlocked, reread the flavor text, see the combinations that create each element, and browse by element category. The concept might sound simplistic, but it’s a highly addictive experience. As long as it isn’t the final element in its branch, each time an element gets created, it gets added to the column on the right and can be used in new combinations. Each new item discovered is accompanied by amusing flavor text. ![]() They can then drag and drop these elements to the workspace on the left, combining and recombining to create new elements such as puddles, energy, the planet, lizards, love, humans, zombies, robots, and farmers. Players start with four basic “elements” - air, earth, fire, and water - on the right side of the screen. It’s an update of the original Little Alchemy game with more items, new art, and more. Little Alchemy 2 is a puzzle game available on the web and for iOS, Chrome, and Android.
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